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This is one area that the PC has a leg up on its console cousins. Pretty smoke clouds the empty fields.The lack of reliable cover and scripted moments where enemies appear out of nowhere ensures that you'll die often in the early stages of the game. Hiding behind cover and watching your health go down as you take damage from an unknown assailant is not fun. Even if you're moving around behind the cover, the enemy will know exactly where to train their sights. Sometimes bullets will go right through walls, barrels, or even carriages. You'll want to use this method of hanging back, too, since hiding behind objects for cover is hit or miss. That means you can just sit back at a safe distance and fire when the targeting turns red for an easy kill every time. When you train your sighting on them, your reticule glows red to indicate that you'll hit your mark. You see, every gun you have is perfectly accurate and can drop the enemy in one or two shots. This makes the majority of the game a boring shooting gallery of sorts. If you get close enough, they'll charge and try a melee attack. The general AI routine is to stand in one place and fire at you as often as possible. The other reason it doesn't matter who reloads first is because the computer is sorely lacking in the AI department. These abilities take away any of the urgency reloading these guns should have on the battlefield and makes the melee combat feel like an afterthought. Along with your super strength comes the option to carry every weapon at once with hundreds of total rounds of ammunition. This is thanks in large part to your super-soldier status which gives you the ability to absorb an ungodly amount of lead before everything fades to black. You'll end up killing the computer controlled guy. It doesn't really matter who reloads first. Who will reload the fastest? The suspense is killer! It's a humorous sight, especially when you're several feet away from an enemy soldier doing the same thing. We're fairly certain nobody in the Civil War could reload a front-loading musket in a few seconds while running at top speed down a trail. To belay this problem, the reload animation was made to have all of the right movements, but sped up to an impossibly fast rate.
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Standing around fiddling with your weapon and ammunition doesn't make for the most compelling of experiences. How weapon mechanics translate to a game is of the utmost importance to a first-person shooter of this nature.
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The weapons of the time period were time consuming to reload and not nearly as accurate as modern day guns. This far, the History Channel branding fits well and if it weren't for the game part in the middle, you could easily mistake these short intro and outro segments for parts of that channel's programming.Ĭome on, reload faster!The Civil War has been largely ignored by game developers, probably with good reason.
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Each level is book ended with a bit of historical fact to set up the battle and let you know the outcome, all done with the archetypal deep voice heard laying out details while you watch a series of maps, photographs and art slowly pan by. Aside from which color enemy you're shooting at and the sound bytes that you hear from your fellow soldiers, there isn't any difference in the gameplay from either side of the battleline. The campaign allows one to play through bits of 12 battles with an equal amount of time spent as the Union as the Confederacy. The History Channel - Civil War: A Nation Divided is not as bad the extended name sounds, but it is by no means a good game.
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This bland look at America's Civil War refrains from taking full advantage of the source material and winds up playing like a generic and oftentimes boring first-person shooter. As it stands, there is little present in the game to give players the feel of being in a real Civil War battle. Yet, one might assume that a game with the History Channel's blessing would have more than just a passing resemblance to what actually happened. We're not sticklers for facts or realistic gameplay when the end result is fun. Heck, mankind's entire history has been put up for grabs in Sid Meier's popular Civilization series. Vietnam and the Gulf Wars aren't strangers to the videogame adaptation either. World War II has seen more than its fair share of super soldiers capable of cursing their way through the grittiest and deadliest of battles. Videogames have taken certain liberties with history and reality in the name of good fun.